WYRMHALL: Brush and Banter – A Magical Adventure


You’re out adventuring and discovered an old magical artifact? Are you worried that it might be cursed, but you want it to be squeaky clean? Fear not! Wyrmhall is the place to go. You can stop by the cleaning kiosk and get someone else to clean that possibly cursed artifact you’ve found in the dungeons.

WYRMHALL was developed by Leafy Games and blends several different genres. It is both a narrative fiction and a simulation game. You could even categorize it as a visual novel because the game is all about the narrative. Wyrmhall is a magical place. It’s a hub where many fantastic worlds meet. You play as a small goblin who’s just landed a temporary job at a cleaning kiosk. This modest kiosk is not an ordinary one however, here they clean magical… and some not so magical artifacts of all sorts.

The game starts with a simple job advertisement. The owner of the cleaning stall has decided to leave for a well deserved vacation, but he needs someone to mind the kiosk while he’s away. This is where we meet our young protagonist. He needs work and decides to answer the call. Wyrmhall seems like a wonderful place with all of the different magical worlds only a step away, but not all is as it seems. There is an underlying mystery and it’s up to you to uncover it. While you go about your work, you’ll meet a whole cast of characters that need your services; an adventurer, a sentient sword, and many more. They are each more quirky than the last.

WYRMHALL’s artwork is fun and quirky just like the game. I love how the developer has kept to a darker color scheme in keeping with the underlying ominous vibe of the game. The artwork perfectly represent the game’s dichotomy. Both the characters and dialogues are light, funny and quirky represented by a very bold and stylized 3D figures while the overall atmosphere is dark and foreboding with its darker backgrounds. It creates a very unique experience and helps enhance the mysterious narrative. The soundtrack is a medieval tavern style music, but also has different themes when certain characters appear. My favourite part is the variety and how the creator has integrated the sounds and music in their storytelling. It’s a great way to dramatize key points in the story and to immerse the player fully in the game.

This game has a lot of characters. In addition to our goblin protagonist, there are about ten important characters that make up the narrative. They are all quite well developed for a game of this size. The writing is funny and witty. I enjoyed reading through the dialogues. There are also different routes you can take depending on your answer to certain prompts. Some routes will trigger specific events, and you can even get different ones if you do your job perfectly or not. When you finish the game you’ll have a choice to make now that your week at the kiosk is over. This will unlock your chosen ending, however after the credits you can go back by hitting “continue” on the starting screen and choose a different ending beside the one that you unlocked during your playthrough. You can watch all of these endings without having to play again. If you want to see all of the events and endings, you will have to play the game more than once.

There is only one aspect that I feel is sorely missing. The game takes place in a single week, and each chapter is a different day. The saving is done automatically at the end of each day. If for some reason you have to quit in the middle of a day, you’ll have to restart the whole day again on your next session. A day doesn’t take hours to complete so it’s not a huge issue, but it’s annoying to have to replay a whole day when it seems like it would be quite easy to add a manual save. It would have also been useful for those who want to see all routes without having to complete multiple playthroughs. It’s a minor gripe, but in this type of game it should always be an integral part of the game.

The game is short. It took me around 3 hours to finish, and I’m the type of player who reads and looks at everything. It could be much shorter for others. If you want to see all of the events available, you’ll need at least two playthroughs, maybe more. It’s great that it offers a certain amount of replayability. It’s the perfect game to play if you only have a couple hours and don’t like to leave a story unfinished. I went in expecting more of a simulation type game, and it is, but more. The story is entertaining and the dialogues are well-written. I’ve played a lot of choice-driven type of games and often they don’t deliver. In WYRMHALL, your choice truly impact the outcome through the dialogues, but also your dedication to your cleaning job.

Leafy Games have truly impressed me with their game. It’s tons of fun, witty and has some replayability. The artwork is cute, and is used in concert with the soundtrack for storytelling. If you like story heavy simulation game with a quirky cast of characters that will make you laugh, WYRMHALL is the perfect choice.

Positives

  • Funny dialogues
  • A great soundtrack
  • Some replayability

Negatives

  • No manual save

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